Responsible for resizing, aligning and transferring scan data to game res mesh. Responsible for modeling clothing for world sim characters using Marvelous Designer, Topogun and ZBrush. Responsible for texturing world sim characters using Substance Painter.
Responsible for designing, sculpting, modeling, texturing, rigging, and morphing characters and props for inclusion in our software. I have worked on characters that were included with Anime Studio, Sock Puppets, and Poser versions 8 through 11. I am currently working on content for the next release of Poser.
Provided tech support and assisted with Quality Assurance and testing of Software. In my last year as a tech support/qa rep with the company, I also began assisting in content creation for the various software titles we create. Eventually I left the tech support/qa position to take on content creation for Smith Micro full time.